﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using JigLibX.Collision;

namespace WindowsGames2.Engine
{
    public class PhysicsSystem
    {
        //public PhysicsSystem();

        public CollisionSystem CollisionSystem { get; set; }

        //public void Integrate(float dt);

    }
}
